adize.pl – portfolio of Adrianna Polcyn – technical art supervisor – VFX, volumetric capture, digital humans, 3d scanning, image processing, xr projects, film directing

curriculum vitae

With a proven track record of general image processing experience, leading volumetric capture and VR/AR productions, I participated in multiple projects from initial concepts to final delivery. I have strong art direction skills, coupled with technical expertise in volumetric capture, digital human workflows, architectural and technical visualisation, 3d, 2d and film as well as team and project management abilities. My skills and experience cross areas of traditional and real-time interactive content development.

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personal info

Name: Adrianna Polcyn
Website: www.adize.pl
Email: hello@adize.pl
Born in: Elk, Poland, 1992
Based in: Perth, Scotland


professional experience

vfx / film

[2019-present] Freelance film director, producer, VFX artist

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  • [2024] Moncler City of Genius – Harrods Advertisement – Shanghai Fashion Week 2024 – On Set Post-Production Supervisor, On Set VFX Compositor
  • [2024] They Will Collect Us (short film, dir. Julia Dobrovolska) – VFX artist
  • [2024] Lungs (short film, dir. Adrianna Polcyn) – writer, director, producer
  • [2024] These Walls (short film, dir. Jared Garfield) – video plate clean-up (digital film)
  • [2022] Podium (short film, dir. Hamidah Duffus) – video plate clean-up (digital film)
  • [2022] Vibrant Youth Worldwide (music video) – camera operation, directing
  • [2021] The Visit (short film, dir. Ebele Tate) – video plate clean-up (analogue film)
  • [2021] Kiss Chase (short film, dir. Ebele Tate) – video plate clean-up (analogue film)

volumetric capture / virtual production

[2024-present] Metastage – Technical Artist, Volumetric Capture Processor, Pipeline TD

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  • [2025] IRIS XR – volumetric capture medical demo – colour correction, CGI mocap props integration and compositing
  • [2024] Alo Yoga – Alo Moves XR – VR application – colour correction, volumetric assets encoding

[2017-2024] Dimension Studio – Technical Artist Supervisor, Volumetric Capture Team Lead

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[2016-2017] Timeslice Films Ltd – VFX artist, VFX compositor

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  • [2017] The Nutcracker – feature film – assistant DIT with a custom toolset in Adobe After Effects for multicam sync and stitching
  • [2017] The Grand Tour – TV series – multicamera rig output stabilisation with a custom pipeline in Afer Effects
  • [2016] Outlander – TV series – assistant DIT with a custom toolset in Adobe After Effects for multicam sync and stitching
  • [2016] Royal Navy – THREE SIX ZERO – educational content – 360-degree video cleanup and stitching

architectural and technical visualisation

[2024-present] freelance architecture visualiser

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[2025] Interior Visualisation – Loft Garden Wesola – private client

[2014-2024] Touch3d media – 3d artist

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  • [2024] Barn House – Youngman Lovell Architects – 3d vegetation with Forest Pack, water shader, lighting setup in Corona
  • [2015] Arran House Drumrossie Homes Visualisation – 3d modelling in 3ds max, lighting, animation and rendering in VRay, compositing in After Effects
  • [2014] Discovery Well Integrity – GoreVega – technical animation – After Effects motion graphics, compositing, editing

volunteering

[2024-present] The Library of Innerpeffray – museum guide, marketing team

[2016-present] Glastonbury Festival – Critical Waste – festival recycling team


education

university degrees

  • MA Film (Raindance Film School under De Montfort University) – graduated 2020 Screenwriting, Directing and Visual Development
  • MA Digital Effects (Bournemouth University) – graduated 2016
  • BSc (Hons) Computing for Graphics and Animation (Robert Gordon University) – 1st Class Degree – graduated 2015
    • Robert Gordon University Class Award 2015
    • Robert Gordon University Class Award 2014
    • ConocoPhillips Prize for Academic Excellence 2013

additional courses and certifications

  • [2025] Santander – Artificial Intelligence for everyone – short course
    • Issuing authority: Lodz University of Technology
  • [2024] Introduction to Python programming – short course
    • Issuing authority: Robert Gordon University
  • [2022] Unreal Engine Course – Learning for Tomorrow
    • Issuing authority: EMEA Initiative 2022
  • [2019] Producer’s Foundation Certificate
    • Issuing authority: Raindance Film Festival
  • [2019] Screenwiter’s Foundation Certificate
    • Issuing authority: Raindance Film Festival

languages

  • Polish (mother tongue)
  • English: British Council: Certificate in Advanced English
  • Italian (B1 Level)
  • French (A2 Level)

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Dual citizenship (Polish and British) that allows me to work with no visa in the UK and the EU countries.

Driving license – categories A and B.


skills

volumetric capture
  • software
    • Microsoft Mixed Reality proprietary software
    • IOI Studio Cap (volumetric stage operation)
    • Arcturus HoloEdit Suite
    • Houdini custom volumetric capture tools
    • volumetric capture plugins for real-time playback
  • Processing from 2d input to 3d output, optimisation of processing workflows throughout the whole pipeline
  • RnD in volumetric capture, testing new software and plugins available on the market
  • Volumetric capture digital human skeletonisation techniques, skeletal retargeting, machine learning deformation
  • Volumetric capture retopology and temporal smoothing
  • Volumetric capture assets reclothing and customisation
  • Volumetric capture assets crowd generation
  • Volumetric capture assets blending and looping
  • Volumetric capture stage set-up, operation and supervision during the shoot
  • Volumetric capture stage maintenance
  • Capture and post-production software troubleshooting
  • Volumetric capture texture editing
  • Volumetric capture assets rendering
  • Creation of virtual synthetic camera rigs to be used for testing the physical set-ups
  • Artist recruitment and training, managing teams
  • Advanced procedural effects on volumetric capture assets, such as materialisation effects, smoke, fire, magical effects, particles driven by velocity and more
3d
  • Houdini
    • COPs, SOPs, TOPs, MOPs (Motion Operators), MLOPs (Machine Learning Operators)
    • LOPs (Karma, MaterialX) – rendering, material creation, optimisation
    • HDA creation
    • USD workflows
    • Rendering, compositing
    • Retopology, asset decimation and optimisation
    • VDB workflows (Clouds, Pyro, simulations)
    • Vellum cloth creation and simulation
    • Character tools
      • APEX rigging
      • KineFX/APEX animation retargetting and mocap integration
      • Optimisation for real-time playback
      • Crowd generation, customisation and randomisation tools
  • Marvelous Designer
    • cloth creation and simulation
  • 3ds Max
    • modelling
    • lighting
    • texture and material creation
    • rendering with VRay and Corona
    • vegetation design with Forest Pack
  • Unreal Engine
    • Scan to Metahuman pipeline
    • Composure compositing toolkit
    • Off-World Live Streaming Toolkit
    • sequencer control
    • Working with mocap animation, optimising FBX characters for real-time playback, looping, blending
    • Rendering
  • Touch Designer
    • Preparing content for virtual production projects, camera projection setup
    • Setting up virtual production 2.5D content with dynamic user interface-controlled parameters
    • Mocap integration tools, working with different data formats
  • Motion Capture and animation
    • markerless motion capture – Captury
    • Rokoko Vision
    • Mixamo
    • Editing mocap sequences with Motorica AI
    • editing mocap data in Houdini – cleanup, stabilisation, temporal smoothing
  • photogrammetry
    • knowledge about best capture practices
    • Meshroom, Reality Capture, Houdini photogrammetry pipeline, Cloud Compare
  • AI ML tools
    • Gaussian Splatting
      • Working in several different implementations, apps and software (INRIA, 2DGS, Supersplat, Postshot, Luma AI, Scaniverse, Volinga.AI, KIRI Engine, advanced knowledge of Houdini GSOPs)
      • preparation and processing of 2d images
      • Gaussian splat model training from images and 3d renders
      • Gaussian Splatting point cloud clean-up
      • Gaussian Splatting meshing
      • Gaussian Splatting relighting
      • Gaussian Splatting compositing with traditional 3d elements
      • Gaussian Splatting traditional rendering in Blender and Houdini
      • Synthetic Gaussian Splatting data generation
      • real-time rendering in many different engines (Unreal Engine, Unity, web-based engines)
    • up-to-date testing of the most recent code repositories for tasks such as: Extracting 3d skeletal animation data from monocular and multi-video streams, extracting facial animation for 2D videos, and 3D object tracking
    • familiarity with Generative AI Text models such as ChatGPT, GeminiAI and 3D Generative models
photography/cinematography
  • working with physical cameras
  • working with small drones like DJI Mini
  • understanding of physical camera intrinsic, such as different camera lenses, sensor sizes, aperture, f-stop
  • working with digital and analogue film cameras, including basic drone operation
  • understanding of lighting the scenes in the real world and 3d scenarios
  • working with multi-cam systems, GoPro, DSLR, video, 100+ cameras
web design
  • HTML and CSS
  • three.js
  • WordPress cms
  • webGL
360° video and images
  • Nuke Cara VR
  • Syntheyes
  • PT Gui
camera tracking
  • Nuke 3d and 2d tracking
  • After Effects 3d and 2d tracking
  • PF Track
  • Boris FX Mocha
2d
  • Adobe After Effects
  • NukeX
    • rotoscoping
    • compositing
    • colour correction
    • video plate clean-up
    • tracking
  • Adobe Premiere Pro
  • DaVinci Resolve
  • BorisFX Silhouette
  • Adobe Photoshop
  • Adobe Lightroom
  • Adobe Illustrator
    • poster design
    • graphic design
  • ProCreate (iPad)
    • poster design
  • AI ML tools
    • Stable Diffusion
    • Topaz Gigapixel
    • Topaz Video AI
    • Nuke AI tools (Copycat, AI upscaling, Cattery)
    • Depth estimation tools such as RobustVideoMatting, BackgroundMattingV2 and DepthAnythingV2
    • Boris FX Silhouette ML Tools (automatic masking, retiming, denoising footage)
programming languages
  • basic javascript
  • VEX (Houdini)
  • Python (intermediate)
software and plugin testing
  • feedbacking to software developers

other skills

  • helping to define technical roadmaps for teams and business development
  • presenting ideas to clients, answering client technical queries, advising clients on post-production techniques and shoot requirements
  • project management tracking software: Monday.com, FTrack
  • automation of workflows, creating pipelines that help with repetitive tasks
  • work organisation: folder structure and file naming conventions organisation
  • managing the team of artists in production and post-production
  • HR: Personal development plan and reviews
  • recruiting CG artists
  • client-facing documentation
  • training and mentoring new technical CG artists
  • in-depth documentation of workflows
  • help in budgeting, scheduling and resourcing small film pre-, production and post-production (experience with up to 50 people crew)
  • being proactive and solution-orientated
  • great interpersonal skills and interest in psychology – listening, supporting mental health, and creating a positive, open-minded, safe and professional workplace environment
  • understanding of and interest in new trends and developments in the computer graphics field, including new AI tools, updates in software features and new 3d workflows and formats