adize.pl – portfolio of Adrianna Polcyn – technical art supervisor – VFX, volumetric capture, digital humans, 3d scanning, image processing, xr projects, film directing

curriculum vitae

With a proven track record of general image processing experience, leading volumetric capture and vr/ar productions, I participated in multiple projects from initial concepts to final delivery. I have strong art direction skills, coupled with technical expertise in volumetric capture, 3d, 2d and film as well as team and project management abilities. My skills and experience cross a number of areas in traditional and real-time software as well as interactive content development.

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info

Name: Adrianna Polcyn
www.adize.pl
Email: hello@adize.pl
Born in Elk, Poland, 1992
Based in Perth, Scotland


professional experience

film

freelance

  • [2019-present] film director, producer, vfx artist
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  • [2024] – They Will Collect Us (short film, dir. Julia Dobrovolska) – vfx artist
  • [2024] Lungs (short film, dir. Adrianna Polcyn) – writer, director, producer
  • [2024] These Walls (short film, dir. Jared Garfield) – video plate clean-up (digital film)
  • [2022] Podium (short film, dir. Hamidah Duffus) – video plate clean-up (digital film)
  • [2022] Vibrant Youth Worldwide (music video) – camera operation, directing
  • [2021] The Visit (short film, dir. Ebele Tate) – video plate clean-up (analogue film)
  • [2021] Kiss Chase (short film, dir. Ebele Tate) – video plate clean-up (analogue film)

volumetric capture / virtual production / vfx

freelance

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[2024-present] Metastage -Technical Artist, Pipeline TD

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[2017-2024] Dimension Studio – Technical Artist Supervisor, Volumetric Capture Team Lead

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[2016-2017] Timeslice Films Ltd – VFX artist, compositor

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  • [2017] The Nutcracker – feature film – assistant DIT with a custom toolset in Adobe After Effects for multicam sync and stitching
  • [2017] The Grand Tour – TV series – multicamera rig output stabilisation with a custom pipeline in Afer Effects
  • [2016] Outlander – TV series – assistant DIT with a custom toolset in Adobe After Effects for multicam sync and stitching
  • [2016] Royal Navy – THREE SIX ZERO – educational content – 360-degree video cleanup and stitching

architectural visualisation

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  • [2015] Arran House Drumrossie Homes Visualisation – 3d modelling in 3ds max, lighting, animation and rendering in VRay, compositing in After Effects
  • [2014] Discovery Well Integrity – GoreVega – technical animation – – AE motion graphics, compositing, editing

volunteering


education

university degrees

  • MA Film (Raindance Film School under De Montfort University) – graduated 2020: Screenwriting, Directing and Visual Development
  • MA Digital Effects (Bournemouth University) – graduated 2016
  • BSc (Hons) Computing for Graphics and Animation (Robert Gordon University) – 1st Class Degree – graduated 2015
    • Robert Gordon University Class Award 2015
    • Robert Gordon University Class Award 2014
    • ConocoPhillips Prize for Academic Excellence 2013

additional courses and certifications

  • [2024] Introduction to Python programming – short course
    • Issuing authority: Robert Gordon University
  • [2019] Producer’s Foundation Certificate
    • Issuing authority: Raindance Film Festival
  • [2019] Screenwiter’s Foundation Certificate
    • Issuing authority: Raindance Film Festival

languages

  • Polish (mother tongue)
  • English: British Council: Certificate in Advanced English
  • Italian (B1 Level)
  • French (A2 Level)

🇵🇱 🇬🇧
Dual citizenship (Polish and British) which allows me to work with no VISA in the UK and the EU countries.

Driving license – categories A and B.


skills

volumetric capture
  • software
    • Microsoft Mixed Reality proprietary software
    • IOI Studio Cap (volumetric stage operation)
    • Arcturus HoloEdit Suite
    • Houdini in-house volumetric capture tools
    • volumetric capture plugins for real-time playback
  • RnD in volumetric capture, testing new software and plugins available on the market
  • volumetric capture digital human skeletonisation techniques
  • volumetric capture assets blending and looping
  • volcap stage set-up, operation and supervision during the shoot
  • stage maintenance
  • capture and post-production software troubleshooting
  • volumetric capture texture editing
  • volumetric capture assets rendering
  • artist recruitment and training
3d
  • houdini
    • COPs
    • SOPs
    • TOPs
    • LOPs (Karma)
    • HDA creation
    • USD workflow
    • rendering, compositing, procedural effects
  • 3ds Max
    • modelling
    • material creation
    • rendering with VRay
  • Unreal Engine
    • scan to metahuman pipeline
    • composure compositing toolkit
    • Off-World Live Streaming toolkit
    • sequencer control
    • animation
    • rendering
  • markerless motion capture
    • Captury
  • photogrammetry
    • knowledge about best capture practices
    • meshroom, reality capture, Houdini photogrammetry pipeline, cloud compare
    • gaussian splatting
      • working in several different scripts, apps and softwares (INRIA, 2DGS, Relightable3DGaussian, Supersplat, Postshot, Luma AI, Scaniverse, Volinga.AI, etc.)
      • preparation and processing of images
      • gaussian splat model training from images and 3d renders
      • point cloud clean up
      • meshing
      • relighting
      • rendering
      • real-time playback in a number of different engines (Unreal Engine, Unity, web-based engines)
photography/cinematography
  • working with physical cameras
  • understanding of physical camera intrinsic, such as different camera lenses, sensor sizes, aperture, f-stop
  • working with digital and analogue film cameras, including basic drone operation
  • understanding of lighting the scenes in the real world and 3d scenarios
  • working with multi-cam systems, gopro, DSLR, video, 100+ cameras
web design
  • HTML and CSS
  • three.js
  • WordPress cms
  • webGL
360° video and images
  • Nuke Cara VR
  • Kolor Eyes
  • Kolor Autopano Video Pro
  • Mettle Sky Box Studio
  • Syntheyes
  • PT Gui
camera tracking
  • Nuke 3d tracking
  • After Effects 3d and 2d tracking
  • PF Track
  • Boris FX Mocha
2d
  • Adobe After Effects
  • NukeX
    • rotoscoping
    • compositing
    • video plate clean-up
    • tracking
  • Adobe Premiere Pro
  • DaVinci Resolve
  • BorisFX Silhouette (Particle Illusion, Mocha Pro)
  • Adobe Photoshop
  • Adobe Lightroom
  • Adobe Illustrator
    • poster design
    • graphic design
  • ProCreate (iPad)
    • poster design
  • AI ML tools
    • Stable Diffusion
    • Topaz Gigapixel
    • Topaz Video AI
    • Nuke AI tools (copycat, AI upscaling)
    • Depth estimation tools such as RobustVideoMatting, BackgroundMattingV2 and DepthAnythingV2
    • Boris FX Silhouette ML Tools (automatic masking, retiming, denoising footage)
    • Luma AI
programming languages
  • basic javascript
  • VEX (Houdini)
  • python
  • experience using version control solutions, including git, perforce
software and plugin testing
  • feedbacking to software developers

other skills

  • helping to define technical roadmap for teams and business development
  • presenting ideas to clients, answering client technical queries, advising clients on post-production techniques and shoot requirements
  • project management tracking software: Monday.com, FTrack
  • automation of workflows, pipelines
  • work organisation: folder structure and file naming conventions organisation
  • managing the team of artists in production and post-production
  • recruiting CG artists
  • client-facing documentation
  • training new technical CG artists
  • in-depth documentation of workflows
  • help in budgeting, scheduling and resourcing small film pre-, production and post-production (experience with up to 50 people crew)
  • being proactive and solution-orientated
  • great interpersonal skills and interest in psychology – listening, supporting mental health, and creating a positive, open-minded, safe and professional workplace environment
  • understanding of and interest in new trends and developments in the computer graphics field, including new AI tools, updates in software features and new 3d workflows and formats