stage setup and operation
I am experienced in the construction and rigging of volumetric capture stages, including their comprehensive operation. This encompasses stage camera alignment, lighting set-up, the facilitation of software and firmware updates, proficient troubleshooting, and diligent maintenance. I also possess an intricate understanding of data flow within the system, coupled with an expansive knowledge of data validation processes.
I have also participated in establishing a pop-up volumetric stage for the Sky Golf Open in 2019. Additionally, I have been a pivotal contributor to the construction and setup of the world’s sole mobile volumetric capture stage, known as The Polymotion Stage in partnership with Mark Roberts Motion Control.
volumetric capture shoot supervision
I have a deep understanding of volumetric capture stages capabilities, which enables me to proactively recommend optimal solutions for directing actions and movements, while also providing assistance in wardrobe and hair and make-up choices that are best suited for volumetric capture. My proficiency extends to advising on props, and enhancing the overall quality of volumetric productions.
image processing, 3d reconstruction and post-production
With eight years of experience in volumetric capture technology, I am well-versed in all aspects of the process, from stage build to processing and post-production. I have primarily worked with Microsoft Mixed Reality toolsets (now part of Arcturus Studio), and possess extensive knowledge of proprietary volumetric capture-solving software from Microsoft, as well as new software packages such as Arcturus HoloEdit suite. For the last eight years, I worked as a volumetric capture tech art lead and then supervisor at Dimension Studio, one of the then pioneering volcap studios in the world. I have then moved to the Technical Art Supervisor role, following the path of a freelance artist, currently working with another volcap studio in Los Angeles – Metastage. Over the last few years, working alongside software developers I developed custom in-house volumetric tools, which became one of the most advanced volumetric capture pipelines available. I know how to work with volumetric textures, edit them, and perform advanced operations, including custom materials setup and materialisation effects design.
Over the last years, my responsibilities included overseeing a team of creative technical artists and managing pipeline development for a number of various projects. My professional portfolio encompasses a multitude of ground-breaking projects, including world-first and high-profile volumetric video initiatives, such as Madonna’s Billboard Music Awards performance, creating holograms for Balenciaga’s “Afterworld” – a virtual fashion show of A/W 2021 collection, as well as capturing and post-production of volumetric scans of Sir David Attenborough for Green Planet AR experience. Furthermore, I have been involved in the volcap production of the Coldplay x BTS “My Universe” music video, and most recently, I and my team successfully delivered a substantial volume of volumetric crowd assets for the Whitney Houston biopic, “I Wanna Dance With Somebody” as well as digital human crowd assets for Peacock’s new TV series “Those About To Die” and most recently “Wicked”. I also know how to use the volumetric capture assets in 8th wall webAR experiences and within real-time software, including but not limited to Unreal Engine and Touch Designer.
These experiences underscore my involvement in cutting-edge projects within the realm of volumetric video production. If you have any inquiries or require specific information about my background or expertise, please do not hesitate to reach out, and I will gladly provide guidance and insights.
research and development
I have also been involved in a number of R&D tasks and am always welcoming new ideas, challenges, responsibilities, and assignments that contribute to my professional development and the company’s objectives. I am interested in helping design smart solutions with automation, that minimise room for human error while keeping the efficient processing workflows.
- automation of workflows
- 3d reconstruction from images
- 3d pose estimation and skeletal tracking
- skeletal retargeting animation
- prop replacement solutions
- texture light baking
- reclothing volumetric capture RnD
- digital makeup for volumetric capture RnD
- Creation of virtual synthetic camera rigs to be used for testing of the physical set-ups
- Machine Learning and AI tools in 3d graphics (stable diffusion, gaussian splatting, NERF)
training and mentoring
In 2022, I remotely led the volumetric capture post-production training for the Nikon Creates volumetric capture studio in Tokyo, while supporting and mentoring all my team members, actively engaging in ongoing client projects and tasks, and meticulously documenting new and existing workflows. I have also provided support and worked with various other departments within Dimension, helping effectively troubleshoot several projects. I have good mentoring and teaching skills and I have trained all volumetric technical artists in my previous team.
project highlights (see more in cv section)
Wicked (2024) – digital crowd assets – feature film
I Wanna Dance With Somebody (2022) – digital crowd assets – feature film
- this project was the largest volumetric capture production up to date
- I have been responsible for mapping out the pipeline and working with houdini td to create automated workflow for post-production
- the crowd assets have been used in a number of concert scenes in the movie
Balenciaga – Afterworld: The Age of Tomorrow – VR fashion game
- volumetric videos captured on Polymotion Stage (mobile stage) set up on location
- stage operation
- volumetric capture processing
- custom pipeline design and development in Houdini, including 4d motion tracking, sunglasses replacement and custom heel fixes
- advanced post-production
Sky Sports: Golf Open 2019 – volumetric capture in live broadcast
- the first volumetric capture broadcast project
- shot on location
- stage build and operation
H&M x Simone Rocha AR Pop-Up Book
- A/R experience showing H&M’s x Simone Rocha collection as characters coming out in a pop-up book style
Coldplay x BTS: ‘My Universe’ Holograms – videoclip
- volumetric capture shoot supervision
- volumetric capture processing and post-production (advances prop replacement pipeline) of Coldplay band.
- Processing of captures provided by JUMP Studio of BTS band
Green Planet AR with Sir David Attenborough
- volumetric capture processing and post-production including advanced clean-up techniques
All Kinds Of Limbo – XR immersive holographic experience
- volumetric capture shoot supervision, assets processing and post-production
Burger King: Tinie on a Whopper – AR experience
- volumetric capture processing, colour replacement, post-production and web-optimisation
- prop integration with light and shadow baking